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	<title>Andy G. Cook</title>
	<link>http://www.andygcook.com</link>
	<description>Lights, camera, actionscript!</description>
	<lastBuildDate>Wed, 23 Jul 2008 15:26:08 +0000</lastBuildDate>
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	<item>
		<title>Jetman and the Helicopter Game Tutorial - Part 2</title>
		<description>This is the continuation and final chapter of the Jetman and the Helicopter Game Tutorial series .

Read part one here.

Wall collision:
Now it is time to make the helicopter actually check for the walls.

<object	type="application/x-shockwave-flash"
			data="http://www.andygcook.com/tutorials/swfs/helicopter/SWF5.swf"
			width="500"
			height="400">
	<param name="movie" value="http://www.andygcook.com/tutorials/swfs/helicopter/SWF5.swf" />
</object> 

The Wall Class:
package
{
	import flash.display.MovieClip;
	import flash.events.Event;

	public class Wall extends MovieClip
	{
		public var bPlaying:Boolean = false;

		public ...</description>
		<link>http://www.andygcook.com/2008/07/23/jetman-and-the-helicopter-game-tutorial-part-2/</link>
			</item>
	<item>
		<title>Jetman and the Helicopter Game Tutorial - Part 1</title>
		<description>I remember playing the Helicopter game and thinking it was extremely complex.  Looking back on it now, I realize it is probably one of the easiest flash games on the internet to clone. Jetman, a popular game on Facebook is actually a clone of the helicopter game. In fact, ...</description>
		<link>http://www.andygcook.com/2008/07/22/jetman-and-the-helicopter-game-tutorial-part-1/</link>
			</item>
	<item>
		<title>Flash Game Creation - Raiden Part 2</title>
		<description>This post is a continuation of a previous post, Raiden Part 1.

WARNING! REFRESH THIS PAGE EVERY ONCE IN A WHILE! THE SWFS DO NOT HAVE CHECKS BECAUSE I WANTED YOU TO ACTUALLY SEE THE PROBLEMS STEP BY STEP AND BE ABLE TO FIX THEM. BECAUSE OF THIS, YOUR BROWSER WILL ...</description>
		<link>http://www.andygcook.com/2008/07/14/flash-game-creation-raiden-part-2/</link>
			</item>
	<item>
		<title>Tween inspired control mechanic</title>
		<description>There are a lot of games that use the "click a point and the character moves there" type of control method. Probably one of my favorites was the Diablo's.

To achieve this effect in Flash is really simple. The main thing to use is the Tween class. The Tween class lets ...</description>
		<link>http://www.andygcook.com/2008/07/10/tween-inspired-control-mechanic/</link>
			</item>
	<item>
		<title>Flash Game Creation - Raiden</title>
		<description>Do you remember the game Raiden? I remember pumping quarter after quarter into the Raiden machine at my local Papa Ginos. The shop no longer has that game within its doors, and was replaced by a trash barrel a few years back.

We can fix the problem though. We can just ...</description>
		<link>http://www.andygcook.com/2008/07/08/flash-game-creation-raiden/</link>
			</item>
	<item>
		<title>Event Listeners</title>
		<description>Event Listeners:

Flash is based around event listeners.  The basic idea of an event listener is pretty simple. Flash is constantly waiting for something to happen. As soon as the event happens, Flash runs the function that is connected to the listener.

Many cool things can be done with event listeners. ...</description>
		<link>http://www.andygcook.com/2008/07/07/event-listeners/</link>
			</item>
	<item>
		<title>Variables</title>
		<description>What is a variable? It is essentially a representation of a number, string of characters, or anything else that can change values.

Remember math class? Remember how "x" never really was the letter x, instead a number could be stored into x and x could change? Well, that is how variables ...</description>
		<link>http://www.andygcook.com/2008/07/06/variables/</link>
			</item>
	<item>
		<title>Conditionals</title>
		<description>If statement:

Think about life. Oftentimes, you make choices based on something.

If I have $.99, I can buy this doughnut, otherwise, I can't.

If I get a 90 or above, I get $50. If I get above a 80 but below a 90, I am going out for ice cream, but if ...</description>
		<link>http://www.andygcook.com/2008/07/01/conditionals/</link>
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